Friday, May 6, 2016

Post-Apocalyptic Armor 2: The Road Warrior

Played a session with the new armor rules. I went in with each piece having weapon die modifiers, fumble modifiers, armor check penalty modifiers, fractional modifiers. It was overkill and stupid. Here are the streamlined Wasteland Armor rules, and a list of wasteland armor.


  1. Armor does not (generally) modify Armor Class. Instead it soaks damage.
  2. Armor Class is modified by Reflex Saving Throw Modifier.
  3. Armor die is determined by moving up the Die Chain for each Armor Die Step.
  4. After a hit, the defender rolls its Armor Die. The result reduces the attack's damage by the number rolled. 
  5. On a roll of 1 on the armor die, one piece of armor of the defender's choice is damaged, reducing it's effectiveness by one step. If reduced to zero, it is destroyed.
  6. Some pieces of armor do not provide armor die steps, they are there for when ones are rolled to keep the good stuff from breaking.
  7. Fumble Die is equal to the total armor die, unless additionally modified by an armor piece's SPECIAL NOTES.
  8. These rules only apply to player characters of at least first level and special bad guys. Otherwise shit would slow down too much.
  9. Shields work normally, granting a bonus to AC.

Helmets

Armor Piece
Armor Die Steps
Armor Check Penalty
Special
Hockey Mask
1
-1

Catcher’s Mask
1

Pointy attacks ignore.
Football Helmet
2
-1
Increases fumble die one step.
Motorcycle Helmet
2
-2

Riot Helmet
2


Welder’s Mask
1



Body

Armor Piece
Armor Die Steps
Armor Check Penalty
Special
Shoulder Pads
1
-1

Spiked Shoulder Pads
1
-2
Grants +1 to AC.
Increases fumble die one step.
Catcher’s Chest Protector
1


Leather Apron
2
-1

Tire Tread Chest Piece
3
-2
Increases fumble die one step.
Hubcap Breastplate
2
-3
Increases fumble die one step.
Metal cuirass
*
-3
Grants a d4 Armor Die in addition to Armor Die provided by other Armor Pieces.
Leather Jacket
2


Riot Gear Torso
3
-2

Flak Jacket
*

Grants a d6 Armor Die in addition to Armor Die provided by other Armor Pieces.
Leather Chaps or Pants
2



Additional Pieces
The following do not provide armor dice, but may be worn as additional protection to be sacrificed when armor is damaged. There is an Armor Check Penalty of one for every two pieces worn (round up).

    • Elbow Pads
    • Forearm Guards
    • Spiked Elbow Pads (Provide +1 AC, but incur additional -1 Armor check Penalty and increase fumble die by one.
    • Razor Bracers
    • Shin Guards
    • Knee Pads
    • Goggles
    I made this equipment character sheet to simplify tracking the armor. Each piec will go on a little post it that is stuck in the roughly corresponding position. I also made a spot for usage dice (Stolen from +David Black's Black Hack), and the items thing is for a LotFP meets Black Hack, style encumbrance rule set. I also got some ideas for this from Last Gasp, namely having "Ready Items." 




    1 comment:

    Reid San Filippo said...

    Very nice! If you are interested, I'd love to develop this into a full article for Crawling Under a Broken Moon. Shoot me an email at crawlingunderabrokenmoon@gmail.com if you would like to discus it.