Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts

Thursday, February 25, 2016

BASHCon 2016 Wrap Up

BASHCon was a lot of fun, though the RPG component was pretty sparse. I think the only RPG event that wasn't Pathfinder or Peryton Affiliate game was a Marvel Supers game. I saw a pick up Paranoia in progress, but didn't get to play it. When I walked up to it I was like "Wow dude awesome, Paranoia. It's like one of my favorite, one of the best..." And the guy I said it to was like "Yeah, whatever, we're on break, beat it. You're annoying." So I slunked off.

I only played in one game, Robin's Crystal Rifts of Tartarus. This was a cool trip out to Pluto to fuck up a renegade faction of a MegaCorp's science outpost that was working with extra dimensional beings and Pluto's anti-living natives. She ran it using the Cypher system which I thought was pretty solid. Somewhere I had read that it was no great shakes, and sorta expected a D20 with extra stuff, but instead I found a neat little package. The spending ability scores at varying costs turned out to work fairly well. I think when I had read about the levels of difficulty shifting based on paying points that are also your hit-points my mind started to glaze over and I might've made a jerk off motion at the computer. I was wrong about that, it was easy and neat. Also liked the rolling dodges instead of the GM rolling hits. I'm not sure I'd ever run it, or even buy the book, but I'd definitely play it again. Still haven't decided on the "Blankety Blank who Blanks" character descriptor aspect. I was a "curious explorer who moves  like a cat." I can't figure out if it's cutesy and dumb, or just as good as any other way of giving a class combo. The adventure itself was a  nice combination of fighting and discovery with weird aliens.

I ran three games: Gimme Shelter using Tom's Crawlspace rules, Scream Bloody Gore with DCC, and Jupiter Mining Corp Disaster on Ganymede using a bastard Savage Worlds. Gimme Shelter went well, and I still haven't gotten sick of running it. Tom's UFOlogist ran behind a bus and turned invisible, stole squad car keys and an unmarked car, hit and ran some alien henchmen and staged a getaway in the most heroic action of the night. Jerry's Case Worker crawled to the bottom of the bottle but came out long enough to pick up all the other characters since he at least had a car. I don't know if Liam got that his character wasn't actually the mayor in a political sense, but Mayor of Edgewater Beach was just an honorific. But the character was supposed to be deeply delusional, so I guess this is what people mean when they talk about immersion. I didn't find out until days later that the alien ship summoned at the Rock Hall was a Boston Space Guitar, but, Randy, I'm glad it was.

Scream Bloody Gore I've written about here before. This game was made up entirely of Perytonians (Gimme Shelter on the other hand had one stranger) and was a blast. I had some second level pregens, the party ended up being a cleric, Dunston, Huggin the warrior, Decklin the Slick thief and Wizard Myria. Under cover of darkness the band arrived at a village plagued by maggot zombies. Their introduction to the situation was given by a priest tending to the funeral pyres of afflicted villagers, some who still were not dead at the time of their death. They stopped Priest Luckey from burning a baby, and demanded to know who was in charge. Dunston and Luckey shared the same god, Monolopopia, but Dunston was not familiar with this particular practice. The thief stayed with the baby while Jerry ran out for a minute and the rest of the party was taken to see Haskins, the head priest of the town. En route they were attacked by zombies and Liam got some maggots in his arm. Randy's quick witted cleric reacted with swiftness and amputated the infected limb. Liam's limbless warrior was maybe not as grateful as he could have been for the quick save, but the band played on. Around this time Jerry came back and we caught up with the thief and baby. The thief noticed maggots crawling under the skin of the swaddled lad, so he decided to leave it on the ground and make haste back to the group. This was good because you should never shake a baby. All in together, the band confronted Haskins in his shrine. Had they taken a more circuitous route, Haskins would have been like this guy:

And had killed himself to wield awesome power in undeath. But they caught him while we has making last minute preparations desecrations at the shrine to Monolopopia. The band thought Haskins was behind the maggot zombies though he was not. Still he was uncooperative because he was planning on committing ritual suicide to become an undead menace and gain unimaginable power. Soon a fight broke out and the band took charge. Once Haskins figured he was done for, he began chanting hoping Death by Cop counted as much as Hanging Oneself from a Tree in the many thousand eyes of the dark mad gods. Robin's Myria blasted him with a color spray and stopped the winging it ritual in its tracks. Soon villagers started creeping around, and perhaps somewhat surprisingly if you believe social behavior is rational, did not take well to being told their spiritual leader did not have their best interests at heart. At this point just more than an altar boy Luckey got killed, and the burning of the shrine really pissed off the town, and the villagers attacked. They then were slaughtered. At this point Haskins came to and continued his chant. Myria Charmed Haskins and a villager, and defused the situation. Here began an investigation into what was causing the zombie infestation. A few dead villagers and a not grateful enough populace later the band decided to just get the hell out of Dodge. As they left the village they came to a burning field filled with demons, and that's where we ended.

Sunday wrapped up with Jupiter Mining Company Disaster (on Ganymede). I ran this using the goofy Saveage Worlds Funnel random character generation I tlaked about here. They attribute rolling was unwieldy, unituitive and stupid. Afterwards Robin came up with what I think is a much better solution:
For each ability score roll a d4, d6, d8, d10 and d12. Record which die has the lowest result.
That should work much better and I plan on trying that out soon.
Once we got rolling the adventure went alright, but I sorta fucked up the pacing. I think for the most part people liked the tone, that of Paranoia/Red Dwarf/Black Mirror being about how work sucks. Unfortunately I didn't kill off enough people quick enough, and had two maybe villains which is too much for an under four hour con game.

I'm going to be coming back to Scream Bloody Gore and Ganymede. I think Scream Bloody Gore could work nicely as a funnel. Will report back when I have more.

Here's a photo Tom took of the Crawlspace game. I'm the tubby guy in the white shirt.



Friday, February 5, 2016

BASHCon 2016 Events

BASHCon is coming up in a few weeks, February 19-21 at the University of Toledo, and I'll be running a few games.

BASHCon 1988 was the first D&D convention I ever went to. I had just turned 9 and the trip to Toledo from Cleveland was my Birthday present. I bought a Potion of Paper Aging and got sold on a space exploration game called Expendables. After a couple of hours poking around in the dealer's room my dad came back from the university library and we headed back. The next year we got a to stay in a hotel room that had adult shit my dad had to keep off the TV and adult shit going on in the neighboring rooms.

This turned into a yearly thing until I turned 15 when I hit my low point of D&D playing and stopped doing stuff with my dad. Sometime in my early 20s I came back, and found Yu Gi Oh and heroclix and not much on the RPG front. Still there was fun to be had. My dad was pretty amused when I told him I was first going back and maybe somewhat satisfied our old activity stuck, and that I had found a something in which I can find joy. This will be the first one since the old man died, there is a lot of memory and nostalgia tied up in this thing.

BASHCon is also where I met my now good gaming buddies Tom and Robin. And it's where a woman told late 20s me that her 14ish year old daughter ought be very desirable because she was a female gamer. And she kept pushing it, like Walder Frey. It was the Times of a Dying Pancreas, and i had been puking in the parking lot earlier, so there was an onedge haze to the day already. That is one of the weirdest things to ever have happened to me, game related or not. I'd entertain it being a deranged figment of my imagination if my buddy Nick wasn't there giving me what the fuck is going on looks. Whodini told me the freaks come out at night, not at D&D conventions.

This will be the first year in many that I run events at BASHCon. When I was 11 I registered to run a game. When my players arrived and saw it was a kid refereeing, they suddenly remembered they were gonna be late for work and had to bail. A bit later my friend Justin and I saw them playing D&D in a lounge area on the way out. Justin called them out on faking work, I just wanted to climb into the Catacombs of Doom. This experience now presents me with a potential dilemma. If I ever show up to a con game and it's a kid sitting there running it, do I stay or cut? On the one hand I remember the humiliation I felt, on the other hand I kinda hate kids...

What I'm running:

Gimme Shelter for Crawlspace. I've written about his one here, its a mad camp romp often fueled by drugs (real and roleplayed) to get to a homeless shelter while avoiding cops and cultists.

Jupiter Mining Company Disaster using the DCC-ified Savage Worlds rules from last week. Disaster will strike the paper pushers of the future who do the busy work on a Ganymede water extraction outpost in order to maintain fictions about labor and human endeavour. And there will be robots that have grumpy cat heads.

Scream Bloody Gore DCC-RPG. Based of the death metal record by Death (Florida). My first and second posts on here were on this idea. Dark fantasy, undead, deranged priests. Each song of the ten songs corresponding to a point on this point crawl, and also serve as the clock/timeline of events. Was gonna run it with second level characters so there's some mercurial magic hyjinks, but maybe I'll do zero level with a suspicious number of dark grimoires available to the bakers and swineherds.

Wednesday, January 27, 2016

Running a Savage Funnel: Porting DCC 0-Level Funnels to Savage Worlds

Two things I like in games are starting as a schlep and having characters die the first session. The DCC-RPG does both of things fantastically well with its funnel mechanic.
I also like Savage Worlds. Rolling different kinds of dice is neat. I think it might go back to the wonder factor of when I first learned D&D from the older kid who lived across the street, "This pyramid one is a magic-user's dice. It only goes up to four, but they are still cool because they always hit with their magic missile and can also do weird stuff. The double pyramid is the Fighter's die. They are tough. This one has 12 sides, you don't use it too much." I guess this was sorta inaccurate, but the idea that certain dice are for certain things still feels cool to me.
The dice chain in DCC-RPG is also floating somewhere in this space of changing the kind of die based on circumstances and ability, but I really like its centrality to Savage Worlds.
The absence of classes in Savage Worlds is also a selling point for me. I like the loosey goosey anything goes aspect and it seems like it's easier to wing stuff. That may or may not be true, but call me Peter Kropotkin, I'm gonna stick with the abolition of the class system.
So here is my attempt at shoehorning the 0-level funnel into Savage Worlds.

Each player has four characters.
These are Extras, not Wild Cards (don't get the extra d6 and get killed after Shaken). After the end of their first adventure, they will become Wild Cards and get the Wild Die and ability to suffer wounds.

Since Savage Worlds is normally a point-buy, we need to change that. Over in the SW Forums there was this thread about random character generation. It uses a D&D style 3d6 to consult a table to see what the attribute score would be. I can hear groans from my buddies having to look up each roll for four guys each, so I came up with this idea instead. It might be a bit nuttier on the edges, but I'll find out when I run it.

For each character roll ten tensiders to determine attributes.

Evens are going to be good and odds will be bad.
Attributes:
1&2 Agility
3&4 Smarts
5&6 Strength
7&8 Spirit
9&10 Vigor

Evens increase a stat by one step, odds decrease stats by one step. If a stat would go below d4, each step is a -1.

Skills :
Choose a few skills that every character will have. One should be a broad Job/Occupation Skill. Anything that relates to their prior occupation falls under this. Start this skill at a d8. It can't ever be increased and does not have an associated attribute. The rest of the skills should start at d4s. Throughout the funnel adventure, the player may increase one skill per character at anytime (this includes starting new ones off at d4). Additionally, whenever a character is killed, that player gets another skill increase to use immediately.
Here's the starting skills for the Ganymede mining disaster game I'll be running at BashCon.

Job (starts at d8)
(Rest start at d4)
Fighting
Shooting
Social
Computer Use

Occupation. This ties into their Job skill, either make a random table or find one like 100 Mining Jobs for a Stultifying Corporate Future

Edges: No One gets a starting Edge, though they will at the end of the funnel, preferable one that relates to what they did during the adventure.

Hindrances: Each character gets a random hindrance that the character can cash in for edges when they get to the end of the funnel and hit Novice and become a Wild Card. Here is a random hindrance generator. You could also roll and count off in the book. The best bet would be to make a table specific to what you'll be running. I think I'll put together an OUTER SPACE table that I'll post shortly.

Depending on the game type you may also want to give some starting items. I think in the Mining disaster game everyone will have a Future Phone.

Now its time to get to thinning the herd and figuring out who has got what it takes to survive a Mining Disaster, or zombie outbreak, or dhole infestation, wizard strike...